Weapons and armor in Diablo 4 are organized into Common
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Publicado en : 22-08-24
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Weapons and armor in Diablo 4 are organized into Common
Given how much there is to prepare for before Diablo 4's Season of the Malignant finally starts, it is not surprising for the game's development team to Diablo 4 Itemsslowly patch up minor problems with small updates like these. Hopefully Patch 1.0.4 will further improve the Diablo 4 experience, and that fans will appreciate all the effort the team's put into the game so far.
The Diablo 4 community is quite happy with the game but has pointed out that a lack itemization is its biggest problem. Diablo 4 has a massive collection of weapons and armor for every character class, but players usually end up getting more of the loot they don't want, which gets frustrating in endgame activities.
Weapons and armor in Diablo 4 are organized into Common, Magic, Rare, Legendary, Unique, Sacred, and Ancestral tiers. These item drops change based on the player's World Tier, with Tier 4 dropping Ancestral and Unique items more often. For most of the endgame builds across classes, Unique items are the ones players grind for.
However, there are only a total of 54 unique items across the 5 character classes in Diablo 4, and even after hours of grinding higher tier activities, there is no guarantee for these items to drop as it is completely based on RNG. According to the community members, this lack of itemization is something Blizzard needs to address soon.
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Reddit user zenlon pointed this out on the Diablo 4 subreddit and said that while the game is quite good, the lack of rewarding item drops is holding it back from being great. They also mentioned that this one of the biggest reasons behind player fatigue as hours of playtime doesn't feel rewarding. To resolve this, they suggested that "There should be 50-100+ Uniques/Aspects per class that (mostly) offer something. Not six or seven."
Adding to this, they also suggested that the items should have balanced stats and reasonable drop rates, so the grind doesn't feel tedious. Lastly, they mentioned how level requirements should be based on item levels in Diablo 4, and that these items should not scale to player levels, which would render them useless for alternate characters.
The community seemed to agree with the post, but also pointed out some other problems with the game. For instance, user Scottywin detailed how Diablo 4 doesn't have an option to filter items, which can get very frustrating. Another user mentioned how the higher level gear obtained from level progression doesn't feel like an upgrade as those items don't really fit in their builds.
Aside from these, players have also called out other issues like the side quest cap in Diablo 4 and the annoying repetitive messages in the game. These might not be as big as the itemization problem, but are still problesm the players Blizzard needs to address quickly. Hopefully, the developers will take notice of these problems and will fix them in the upcoming Season 4 of Diablo 4.
Diablo 4 has revealed the Season of the Malignant as the game's first season, bringing with it new Legendary Aspects, Uniques, and a brand-new mechanic inspired by a feature from Reaper of Souls on July 20. With Diablo Immortal officially announcing the new Blood Knight class, Blizzard shifted focus towards Diablo 4 in the latest developer livestream, confirming the release date, theme, and content coming in the first season of Diablo 4.
Season of the Malignant is slated to launch on July 20, and Diablo 4 players will be able to enjoy a hefty seasonal questline, in addition to the new gameplay features coming with it. Though the community hasn't exactly been a fan of sockets in Diablo 4, the new season is bringing Malignant Hearts, which can best be described as Diablo 4's take on Legendary Gems from Reaper of Souls. Malignant Hearts will be the main gimmick for Season 4, and players will be able to socket them into gear toDiablo 4 materials earn powerful bonuses.