Blizzard Entertainment is bringing in a wealth of changes for the second season of Diablo 4, Season of Blood. Diablo 4 brought changes to the Diablo IV Items established ARPG franchise including a pivot to a live service model akin to Destiny 2. The changes brought into the Season of the Malignant did not connect well with fans. This led to Blizzard hosting an emergency Campfire Chat for Diablo 4 where developers could address player concerns. With Season 4 set to release shortly, Blizzard has hosted a livestream to detail the large number of improvements gamers can expect on October 17. Diablo 4's 1.2.0 update patch will bring a host of changes and improvements surrounding Mounts and Nightmare Dungeons. The Nightmare Dungeons have been adjusted so that gamers can earn Nightmare Sigils on completion of the map, rather than having to defeat a boss. Previously players were unable to gain Sigils if there was no big bad waiting for them at the end. As well as this change, all objectives will now feature on the critical dungeon path, which Blizzard hopes will streamline each dungeon and reduce the amount of backtracking. Owing to player feedback, the mounts in Diablo 4 have already seen numerous changes but the developers felt more work was needed. In the next update, all mounts will see a 15% increase in their base movement speed and gamers will see improved combat when mounted as all ability cooldowns will be reduced by 50%. Players will no doubt be happy to see the Diablo 4 Gold for sale changes being introduced along with the Season of Blood. It is worth noting that Blizzard is also rolling back on some of the changes introduced during the Season of the Malignant. The limited inventory space seen in Diablo 4's Season 4 was one of the more controversial changes to the game when Blizzard launched the live service aspect of the RPG. Now stashes will be made available in all small towns with waypoints and players will have the option to search and filter their bounty for better organization.