Diablo 4 where there were those Legendaries

"If you remember during Diablo 4 Gold advancement, we shifted the game quite a bit throughout the beta. This reveal is an proposition to our players. These are the courses. Thus, it shouldn't feel like everything changed in regards to release. But players shouldn't interpret it as closing. That what you see here's your final skill-set." Blizzard has ascertained that some of the gameplay methods of Diablo 4 will be reworked before release. Rather feedback has been collecting from the community about what improvements must be contemplated for the sequel. Earlier this week, posting on the blog, lead systems designer a change was discussed by David Kim in Diablo 4 to items. They have been released as a type of item modifier, an improved version of an existing legendary item with values to most of the affixes in Diablo 4. These Ancient items will be substituted with something and are being fully removed from Diablo 4. What Blizzard is proposing is to substitute Ancient items with a sort of consumable item, which remains unnamed. This thing will only fall from monsters in the endgame and will have a single random legendary affix which can be implemented to any item that is non-legendary. The concept is to present methods of drama without adding power to items that are endgame. The issue with items was that they became a dull grind to update regular products that are legendary. The rewards weren't unique and tasked players into an infinite grind to keep adding power multipliers. Buy Diablo 4 Gold was asked by players to not follow suit. The sequel needs a better incentive to invest time. Blizzard believes that the consumable item is a good match in that respect.

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