What I need is manner extra precise cadences and manner extra precise throwing motions, specifically because it pertains to incoming freshmen. There's simplest a lot you could do with QBs, much like there is simplest a lot you could do with pitchers in Madden. They want higher high-satisfactory, extra precise throwing motions, and higher hand/ball physics whilst the throw comes out of the hand. Like, make the QBs circulate, throw and sound f'ing candy for as soon as. That will pass lots farther than human beings suppose, I guess. More gameplay-associated however on that equal song, CM Hooe additionally mentions snap counts. We have heard precise snap counts in the sport earlier than, however CM Hooe would love extra achieved with those audio belongings at the gameplay the front: Add sport mechanics across the concept of snap counts. In addition to a play name, you furthermore may name a snap be counted number withinside the huddle. Add Superstar skills round snap counts. "Commanding Voice" prevents offensive fake begins offevolved, "Hard Count" will increase protective offsides consequences, "Megaphone" prevents audibles and pre-snap adjustment calls from failing throughout street video games, and many others. and many others. I need to cease via way of means of stating that maximum of this subject matter pertains to you because the quarterback. But there's the AI factor which can depend right here. CM Hooe factors out the primary elephant withinside the room via way of means of bringing up that the AI QBs want to apply extra of what is in the sport (customers do extra than the AI in phrases of pre-snap reads and such proper now). The word I became making approximately the CPU became mainly that they do not do those guide moves. The CPU lives with some thing Mike the OL IDs, can not name a byskip blockading warm direction for a returned or a good cease, can not name a slide safety (it is based entirely at the OL doing that publish-snap primarily based totally at the Mike ID at formation set), and so on. Fixes and changes want to use to franchise mode, plus how QBs development/go to pot as JoshC1977 factors out. There's every other detail right here; and I am searching strictly at CPU QBs: the 'experience stress' and 'pressure passes' developments. These are each pretty crucial to QB conduct however I suppose there's one flaw that sticks out to me. These developments want to be dynamic in franchise primarily based totally on precise scores mixtures. As QBs evolve or regress, those developments (IMO) have to trade over the years as properly. Seeing sport-generated gamers with excessive-focus nonetheless showcase the paranoid trait (due to the fact it's miles locked, barring a consumer edit) would not make a ton of experience IMO. (As an aside, 'tight spiral' have to additionally be dynamic primarily based totally on throwing electricity and probably the accuracy scores)
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